DPT_RopeAnchor

Component Reference Guide
A lightweight, procedural anchoring utility designed to mathematically stretch and orient cosmetic linkages (ropes, chains, tension bands) between static bases and animated target points, bypassing the need for rigid animation scaling.
Quick Navigation Reference: Inspector Configuration Technical Architecture Troubleshooting Notes Support

Inspector Property Configuration

Rope Anchoring Array

Processes an array of RopeAnchor blocks targeting distinct structural connections within the prefab hierarchy.

Property Description
Rope Label A descriptive text string used to organize and name array entries within the Unity Inspector layout for easy modification.
Rope Base The scene reference to the static start point of the rope. Any visual geometry (including LODGroup meshes) must be nested directly under this transform. The script applies all calculations to this parent object.
Target Anchor An empty target transform nested inside the animated moving structure (e.g., a throwing arm). The script uses this spatial coordinate to calculate real-time distance and rotation vectors.
Length Axis The local axis (X, Y, or Z) that runs exactly down the modeled length of the assigned rope mesh. The script mathematically aligns and stretches this specific axis to bridge the visual gap.

Technical Architecture

Troubleshooting Notes

"My ropes are scaling into flat shapes instead of stretching toward the anchor"
Ensure that the Length Axis property perfectly matches the local axis along which your rope mesh was modeled. If your 3D model is aligned along the Z-axis but the script is instructed to stretch the Y-axis, the mesh will flatten or stretch in the wrong direction. Simply change the dropdown to the correct axis to resolve the issue.

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