Processes an array of RopeAnchor blocks targeting distinct structural connections within the prefab hierarchy.
| Property | Description |
|---|---|
| Rope Label | A descriptive text string used to organize and name array entries within the Unity Inspector layout for easy modification. |
| Rope Base | The scene reference to the static start point of the rope. Any visual geometry (including LODGroup meshes) must be nested directly under this transform. The script applies all calculations to this parent object. |
| Target Anchor | An empty target transform nested inside the animated moving structure (e.g., a throwing arm). The script uses this spatial coordinate to calculate real-time distance and rotation vectors. |
| Length Axis | The local axis (X, Y, or Z) that runs exactly down the modeled length of the assigned rope mesh. The script mathematically aligns and stretches this specific axis to bridge the visual gap. |
LateUpdate call, ensuring that rope orientations perfectly track target anchors after the Unity Animator has finalized its frame positioning.Awake, the script automatically reads the authored distance between the base and the target anchor inside the prefab. This eliminates the need to manually input resting length variables; the script simply scales the axis proportionate to that starting distance.ropeBase transform, nested geometry structures like LODGroup hierarchies are inherently supported without requiring custom renderer references.For all technical assistance, bug reports, asset configuration help, and general support, please reach out via email using the Contact Form. This is the primary and most reliable way to get help with any problems you encounter with the packages.
You can also use this form to inquire about custom freelance technical art services. If your project requires external 3D models to be integrated into the DPT ecosystem—including bespoke vertex-data packing, procedural wood grain mapping, GPU wind systems, or game-ready LOD budgeting—get in touch to discuss your specific needs and availability.